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3do_gen_icon_bonusmap.3do
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Text File
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1999-11-15
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4KB
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121 lines
# MODEL 'gen_icon_bonusmap.3do' created from 'H:\Amodelx\gen_icon_bonusmap.3do in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0:gen_4icon_bonusmap.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.004616
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.004616
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME bonus_levelmap
RADIUS 0.042543
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 9
# num: x: y: z: i:
0: -0.028411 0.025481 -0.004616 0.000000 0.000000 0.000000 1.000000
1: 0.022529 -0.025481 -0.001946 0.000000 0.000000 0.000000 1.000000
2: 0.033754 0.025481 -0.004616 0.000000 0.000000 0.000000 1.000000
3: 0.033101 0.003455 0.000856 0.000000 0.000000 0.000000 1.000000
4: -0.025565 -0.025481 -0.002832 0.000000 0.000000 0.000000 1.000000
5: -0.014133 -0.025481 -0.004616 0.000000 0.000000 0.000000 1.000000
6: -0.033754 -0.023739 0.003592 0.000000 0.000000 0.000000 1.000000
7: -0.033633 0.022618 0.004616 0.000000 0.000000 0.000000 1.000000
8: 0.028725 -0.021083 0.004616 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 9
0: 0.137558 -0.999500
1: 0.841122 -0.000500
2: 0.999501 -0.999500
3: 0.999500 -0.543060
4: 0.177152 -0.000500
5: 0.335530 -0.000500
6: 0.000500 -0.000500
7: 0.000500 -0.999501
8: 0.999500 -0.000500
VERTEX NORMALS
# num: x: y: z:
0: 0.347815 0.027377 0.937163
1: -0.427108 0.123852 0.895678
2: -0.382443 0.132151 0.914480
3: -0.743334 0.210080 0.635075
4: 0.402667 0.054478 0.913724
5: 0.041005 0.011488 0.999093
6: 0.762649 0.024998 0.646329
7: 0.872068 -0.013082 0.489210
8: -0.779630 0.228373 0.583115
FACES 7
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 1, 1 2, 2
1: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 2 1, 1 3, 3
2: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 4, 4 5, 5
3: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 6, 6 0, 0 7, 7
4: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 5, 5 1, 1
5: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 3 1, 1 8, 8
6: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 6, 6 4, 4 0, 0
FACE NORMALS
# num: x: y: z:
0: 0.000000 0.052321 0.998630
1: -0.703804 0.190874 0.684272
2: 0.154060 0.043163 0.987118
3: 0.872068 -0.013082 0.489210
4: -0.072622 -0.020347 0.997152
5: -0.779630 0.228373 0.583115
6: 0.624167 0.062125 0.778817
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 bonus_levelmap